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European Cities in a Global Era
conference in Copenhagen, 14-15 November 2002

Copenhagen X

Subject
Scenario Game Workshop with Raoul Bunschoten

A number of key partners, related to the urban development of Copenhagen, will be involved in the actual game as animators, players and nurses: - private investors, representatives from the Metro, the Ørestadsselskab, the Copenhagen Harbour etc. as well as the municipalities of Copenhagen and Frederiksberg. In addition to those, citizens from the Neighbourhood Regeneration groups, partner organizations etc. as well as students from the Copenhagen Educational Institutions will be involved - among other things - as players.

Who
The workshop is a cooperation between Copenhagen X and the Dutch Architect Raoul Bunschoten from CHORA Urban Institute in London.
During the Summer/Autumn of 2002, Raoul Bunschoten will visit Copenhagen in order to prepare the registration of the city phenomenons and the prototypes, and to excercise the animators, who will be heading the games at the tables.

Where and when:
The workshop takes place from Tuesday, the 12th of November up to and including Friday, the 15th of November, 2002 at "Fyrskibet" a former lightship with quayberth at Christians Brygge.

More about the workshop
The workshop itself will be carried through as a series of games, taking place during four days. 5 tables will be set up. Each table has 4-6 players, an “animator” and a “nurse”. The animator is the head of the table and the soul of the game. The “nurse” will take minutes, inform Raoul Bunschoten as well as the press along the way. Each game is expected to take upto 2-3 hours.Raoul Bunschoten has experience in heading such workshops, related to vast planning issues, both in Japan, Norway, Ireland, Holland and in many other countries, and he will be present during the entire lapse as  “Game Master”.

Raoul Bunschoten describes the single game lapse as a spiral. With a starting point in a concrete area/problem of urban character, a dialoque between the participating players is created and it will elevate the total level of understanding among the participants. If the dialoque stops, it is carried on by an animator, which among other things is in possession of the database and a prototype, to be used as tools to qualify the dialogue. As a result of the dialogue, new prototypes, new urban concepts, disclosure of unknown needs as well as a better understanding of the potential of the selected areas, will emerge.

Documentation
As a conclusion to the workshop, Raoul Bunschoten will give a lecture, comprising the preliminary results and findings of the workshop. Subsequently, a report - which partly documents the process from registration and building up of the database to the carrying through of the games - will be made.

 

Introductory text
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